AI Insights · Timothy · July 2022
Top 5 Entertainment Mascot Games on Android in Algeria in Q2 2022
An overview of the performance of the top 5 entertainment mascot games on Android in Algeria during Q2 2022, highlighting download trends, revenue, and active user metrics.
In the second quarter of 2022, the top 5 entertainment mascot games on the Android platform in Algeria showed varying performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
Sonic Dash Endless Runner Game from SEGA experienced a notable increase in weekly downloads, peaking at around 25K by the end of June. The game also maintained a steady number of weekly active users, fluctuating between 238K to 269K throughout the quarter. Revenue remained negligible until the final week of June, when it recorded a minimal amount of $1.
Sonic Forces: PvP Battle Race, another title from SEGA, saw a gradual increase in weekly downloads, starting from 3.3K in late March and reaching a peak of 9.3K at the end of April. Active users also showed growth, climbing from 18.5K to a peak of 38.7K in early June, before tapering off slightly to 28.2K by the end of the quarter. Weekly revenue remained very low, with occasional earnings of $1 or $2.
Hello Kitty Nail Salon from Budge Studios had a stable performance in weekly downloads, ranging from 4.8K to 8.5K, with a noticeable spike to 8.2K in the third week of June. Active users were consistent, maintaining a range between 29.4K and 40.1K during the quarter. The game did not generate any revenue during this period.
Sonic Dash 2: Sonic Boom Run, also by SEGA, showed a decline in weekly downloads from 8.3K in early April to around 3.6K in mid-May, before stabilizing between 4K and 5K towards the end of the quarter. Active users followed a similar trend, decreasing from 55.6K in early April to around 37.6K in mid-May, and then steadying at approximately 41K by the end of June.
Lastly, Pet Runner by JoyTap Inc. had fluctuating weekly downloads, starting at 4.6K in late March, dipping to 2.6K at the end of May, and then rising again to 4.4K by the end of June. Active users also varied, peaking at 9.3K in early April and dropping to 5.8K in early June before climbing back to 8K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.